Corvexaris Studio

Independent game studio

Worlds worth
exploring.

Two developers. One shared obsession with memorable worlds, powerful stories, and games we would genuinely want to play ourselves.

01 / The studio

About Corvexaris Studio

Small team.
Ambitious worlds.

Corvexaris Studio is a small independent game studio founded by two passionate developers brought together by a shared love for games, storytelling, creativity, and the worlds that stay with us long after we leave them.

“We create the kind of games we would genuinely want to play ourselves.”

As a two-person team, every project is deeply personal. From the first idea and early concept to worldbuilding, characters, gameplay, atmosphere, and all the tiny details in between, our games are shaped by our own imagination and passion.

We do not want Corvexaris Studio to be defined by a single genre. We want the freedom to explore atmospheric horror, immersive RPGs, story-driven adventures, creature collecting and animal care, exploration, cozy games, fantasy worlds, and ideas that may not fit neatly into any existing category.

Being small gives us the freedom to experiment, listen to our community, take creative risks, and put genuine care into what we create. Our journey is only beginning — and we are building it one world at a time.

01

Discover

Places that reward curiosity and invite you to look closer.

02

Remember

Characters, creatures, and stories that stay after the screen goes dark.

03

Experiment

Different genres, platforms, moods, and ideas without creative borders.

04

Care

Personal work shaped with patience, honesty, and attention to detail.

02 / Our worlds

Games by Corvexaris Studio

The first world
is opening.

The Ones Who Follow is our first announced project — not our last. Future releases will explore different genres and arrive across different gaming platforms, including PC storefronts and Roblox.

PC / SteamRobloxMultiple genresMore to come
Concept footage · Sound off

Corvexaris Studio presents

The Ones
Who Follow

Names are sacred. The archive remembers.
GenreSurvival horrorStatusEarly developmentDeveloperCorvexaris Studio

Our debut project

Some places are built to keep people out.
Ashborne was built to keep something in.

A grounded, atmospheric survival horror experience set inside Ashborne Abbey — a nineteenth-century spiritual seal hidden in the Appalachian mountains and later corrupted into a private archive of cursed objects, erased names, and restless dead.

Explore wet gothic halls, modern surveillance rooms, underground crypts, and impossible storage spaces. Piece together the archive, learn the rules of its entities, and discover the human names buried beneath every monster.

Early concept of an unnamed entity
Entity concept AName pending
Archive note / 07

Every entity was a person before it became a ritual.

Early concept of an unnamed entity
Entity concept BName pending
Unnamed serpent entity stickerUnnamed rope entity stickerUnnamed red-eyed entity stickerUnnamed collector entity stickerSmall unnamed boy entity stickerUnnamed bell bearer entity stickerSmall unnamed girl entity stickerUnnamed ghoul guardian stickerUnnamed master of the abbey sticker
Peel back the archiveSomething followed you home.

People & entities

Characters in development

Faces, silhouettes, clothing, and creature language are still being explored. Names and final identities have not been announced.

Original lineup of eight adult playable characters
Playable cast studyEarly concept · Not final
Cowboy sliding beneath a closing gate stickerSurvivor tuning a radio stickerOlder hunter bracing a broken door stickerRed-haired survivor leaping over rubble stickerWhite-haired survivor examining a relic stickerShort-haired East Asian woman balancing on a beam stickerBlue-haired survivor defending herself stickerEast Asian man investigating an archive shelf sticker
Unnamed entity / study A, early concept
Unnamed entity / study A
Unnamed entity / study B, early concept
Unnamed entity / study B
Unnamed entity / study C, early concept
Unnamed entity / study C
Unnamed entity / study D, early concept
Unnamed entity / study D
Unnamed entity / study E, early concept
Unnamed entity / study E
Unnamed entity / study F, early concept
Unnamed entity / study F
Unnamed entity / study G, early concept
Unnamed entity / study G

Inside the archive

Early visual concepts

These images are temporary early-development concepts. They explore mood, world, characters, and atmosphere; they do not represent final in-game visuals.

First Night Arrival, early visual concept
Environment study 01First Night Arrival
Ashborne Gate, early visual concept
Environment study 02Ashborne Gate
Security Office, early visual concept
Environment study 03Security Office
Artifact Archive, early visual concept
Environment study 04Artifact Archive
Main Storage Hall, early visual concept
Environment study 05Main Storage Hall
The Ruined Chapel, early visual concept
Environment study 06The Ruined Chapel
Bell Tower, early visual concept
Environment study 07Bell Tower
The Cursed Mirror, early visual concept
Environment study 08The Cursed Mirror
The Hollow Grave, early visual concept
Environment study 09The Hollow Grave
Final Archive, early visual concept
Environment study 10Final Archive
03 / Development signal

Updates coming here

Follow the worlds
as they take shape.

This site will grow with Corvexaris Studio. Development notes, concept art, project announcements, trailers, milestones, and new games will appear here as our journey continues.

Development feedSignal incoming
Community channel preparing

Corvexaris community

Join our
Discord.

Our official Discord community is being prepared. The invitation link will be added here a little later — stay tuned for the signal.

Discord link · Coming soon